John Romero - Quotes

There are 19 quotes by John Romero at 95quotes.com. Find your favorite quotations and top quotes by John Romero from this hand-picked collection . Feel free to share these quotes and sayings on Facebook, Pinterest, Tumblr & Twitter or any of your favorite social networking sites.

In marketing I've seen only one strategy that can't miss - and that is to market to your best customers first, your best prospects second and the rest of the world last. ---->>>

You want stealth? Be a rogue in 'World of Warcraft'. ---->>>

You might not think that programmers are artists, but programming is an extremely creative profession. It's logic-based creativity. ---->>>

I'm a hardcore gamer and would never let you down by designing a crappy title. ---->>>

I think the reason that I like so many different games is because I like the way my brain works when I'm playing games. It's more fun. ---->>>

I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title. ---->>>

I think DOOM had just the right mix of elements that keep people coming back to it: great monsters, excellent weapons with great balance, a spooky environment and extreme speed. ---->>>

There is a definite argument to be made that videogames are becoming an art form put together by artists of different types. ---->>>

It is very important to lead the field and innovate in game design. ---->>>

There are too many games being developed by people that have no business creating games. ---->>>

We are at the point where game designers have become celebrities due to the size of the market they serve. ---->>>

What I didn't foresee in 2005 was the rise of the post-PC, which are all these tablets now. These are the things that actually will probably be the end of the consoles. ---->>>

I'm creating the kind of games that I like right now. I'm not being held back by technology. ---->>>

The thought processes that go through my head when I'm playing a game compared to the thought processes in real life are very, very different. And they're more interesting to me than what you think about when you're doing the dishes, cleaning the yard, watching TV, driving or watching a movie. ---->>>

The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you don't really want to interact with them; you just want to know you're part of the human race. And if you get in trouble, you'll know someone else is there. ---->>>

The game-playing market today is pretty sizable. ---->>>

You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter. ---->>>

I live way out in the country, in truck-country. ---->>>

I still like to play games that have a beginning, an end and a story. ---->>>


Nationality: American
Born: 10-28, 1967
Birthplace: Colorado Springs, Colorado, U.S.
Occupation: Inventor

Alfonso John Romero (born October 28, 1967) is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D (wikipedia)